<!-- A lament when ill -->

me.Request(GOD.Hear(me.Prayer))
me.Request(GOD.Hear(me.Cry(Help)))
me.Request(GOD.Show<Self>(me))
me.Request(GOD.Answer(me))

me.Life.Length--
me.Temperature++
me.Energy--
me.Appetite => NotFound
me.Groan()
me.Muscle--
me.BodyFat--
me.Can(Sleep) => false
me.Feel(Alone) => true
me.Enemies.Taunt(me)
People.Curse(me)
me.Eat(Ashes)
me.Drink(Tears)
me.Assume(me.Situation.Cause = GOD.Wrath)
me.Life.End => Near

forever
    GOD.Sit(Enthroned)

GOD.Renown.Endure(Generations.All)
GOD.Arise().Show<Compassion>(Zion)
GOD.People.Love(Zion.Ruins)

if (GOD.Rebuild(Zion) AND GOD.Appear(Glory))
    Nations.All.Fear(GOD.Name)
    Earth.Kings.All.Revere(GOD.Glory)

GOD.Respond(People.Where(Destitute).Prayers)
GOD.Not<Despise>(People.Where(Destitute).Plea)

FutureGenerations.Know(GOD.Hear(Prisoners.Groans))
FutureGenerations.Know(GOD.Release(Prisoners.Where(Sentence = Death)))

when (People.All.Assemble().Worship(GOD))
    Praise(GOD)
    Zion.Declare(GOD.Name)
    Jerusalem.Praise(GOD)

when (GOD.Terminate(me.Life))
    me.Request(me.Life.Continue())
    me.Assert<Endless>(GOD.Life)
    me.Assert<GOD>(Earth.Creator)
    me.Assert<GOD>(Heavens.Creator)
    me.Assert<true>(GOD.Existence.Duration > Creation.Duration)
    me.Assert<Immutable>(GOD)
    me.Assert<Endless>(GOD.Life)
    me.Assert<true>(People.Where<Serve>(GOD).Descendants.RoomMate = GOD)