<!-- Author: David -->

me.Praise(GOD)
me.Rock = GOD
GOD.TrainFor<War>(me.Hands)
GOD.TrainFor<Battle>(me.Fingers)
me.LovingGod = GOD
me.Fortress = GOD
me.StrongHold = GOD
me.Deliverer = GOD
me.Shield = GOD
me.Refuge = GOD
GOD.Subdue(me.People)

me.Query(GOD.ValueOf(Humans, Mortals))
me.Query<Reason>(GOD.CareFor(Humans))
me.Query<Reason>(GOD.ThinkOf(Mortals))

Assert<Comparable>(Humans, Breath)
Assert<Comparable>(Humans.Lifespan, Shadow)

me.Request(GOD.Leave(Heaven))
me.Request(GOD.Come<to>(Earth))
me.Request(GOD.Ignite(Volcanos))
me.Request(GOD.Send(Lightning))
me.Request(GOD.Scatter(Enemy))
me.Request(GOD.Shoot(Arrows))
me.Request(GOD.Rout(Enemy))
me.Request(GOD.Reach(Down))
me.Request(GOD.Rescue(me))
me.Request(GOD.Deliver(me))
me.Request(GOD.SaveFrom<MightyWaters>(me))
me.Request(GOD.SaveFrom<Foreigners>(me))
me.Request(GOD.SaveFrom<Liars>(me))

me.Sing<NewSong>(GOD)
me.Play(Harp)
me.Assert<GOD>(Kings.Victory.Source)
me.Assert<GOD>(David.Rescuer)

me.Request(GOD.SaveFrom<Foreigners, Liars>(me))

we.Desire<Comparable>(us.Sons, MaturePlants)
we.Desire<Comparable>(us.Daughters, StrongPillars)
we.Desire(us.Granaries.Contents = Full)
we.Desire(us.Sheep.Count += 10000)
we.Desire(us.Cattle.Have(SafeLabour))
we.Desire(us.Streets.Are(Peaceful))

if (person.BlessedWith(us.Desires))
    person.God = GOD
    person.Is(Blessed) => true