<!-- Author: David -->

me.Light = GOD
me.Salvation = GOD
me.Fear(People.None)
me.Stronghold = GOD

when (Wicked.Attack(me))
    me.Enemies.Fail()

when (Armies.Besiege(me))
    me.Remain(Calm)

when (War.Against(me))
    me.Remain(Confident)

me.Request(me.Live<in>(GOD.House))

when (me.In(Trouble))
    me.Find<Safety>(GOD.House)

GOD.ExaltOver<Enemies>(me)

me.Offer<Sacrifices>(GOD)

me.With<Joy>(Shout, Sing, MakeMusic)

me.Request(GOD.Hear(me), GOD.Be<Merciful>(me), GOD.Answer(me))

me.Heart.Seek(GOD.Face)

while (me.Seek(GOD.Face))
    me.Request(GOD.Not<Hide>(Face))

me.Request(GOD.Not<Reject>(me))
me.Request(GOD.Not<Forsake>(me))
me.Request(GOD.Teach<GOD.Ways>(me))
me.Request(GOD.LeadAlong<StraightPaths>(me))

when (Enemies.Lie<about>(me))
    me.Request(GOD.Not<Abandon>(me))

me.ExpectToSee<OnEarth>(GOD.Love)

Wait<For>(GOD)
Be(Strong)
Take(Heart)