<!-- Author: David -->

me.Request(GOD.Defend(me))
me.Request(GOD.Attack(me.Enemies))

if (person.Seeks<Harm>(me))
    me.Request(GOD.Protect(me))
    me.Request(GOD.Chase<away>(person))

if (person.Set<Trap>(me))
    me.Request(GOD.Cause(person.Become(Trapped)))
    me.Rejoice<in>(GOD)
    me.Delight<in>(GOD.Salvation)

GOD.Rescue(People.Where(Poor))
GOD.Protect(People.Where(Poor OR Needy))

me.Enemies.Question(me)
me.Enemies.Change(me.Good, me.Pain)

if (me.Enemies.Are(Ill))
    me.Pray<For>(me.Enemies)

when (me.Enemies.Dies())
    me.Mourn()
    me.Grieve()

when (me.Stumble())
    me.Enemies.Mock(me)

Forever (me.Enemies.Slander(me))

me.Request(GOD.Take(Action))
me.Request(GOD.Rescue(me))

me.Thank(GOD)
me.Praise(GOD)

me.Request(GOD.Set<me.Enemies.Gloating>(false))
me.Request(GOD.Set<me.Enemies.Hating>(false))
me.Request(GOD.Set<me.Enemies.Lying>(false))
me.Request(GOD.Set<me.Enemies.Gossiping>(false))

me.Request(GOD.Come<Close>(me))
me.Request(GOD.Defend(me))
me.Request(GOD.Set<me.Enemies.Successful>(false))

if (person.Gloats())
    GOD.Shame(person)

if (person.Boast())
    GOD.Disgrace(person)

if (person.Support(me).As(GOD.Servant))
    person.Rejoice()
    person.Praise(GOD)

if (person.Serving(GOD))
    GOD.Delights<in>(person)

while (me.Awake())
    me.Proclaim("Hallelujah!")