//author: Sons of Korah

Remember(Ancestors.Stories)
Remember(GOD.Made<Flourish>(Ancestors))
Remember(GOD.Made<Victorious>(Ancestors))

when (we.Trust<in>(GOD) AND us.Enemies.Attack())
    GOD.Give<Victory>(us)
    we.Praise(GOD)

when (GOD.Reject(People))
    GOD.FightsWith(People) => false
    People.Retreat()
    People.Land.Is(Plundered) => true
    People.Scatter()
    People.Enemies.Mock(People)
    People.Are(Shamed) => true
    People.Are(Disgraced) => true

if (People.Not<Abandon>(GOD))
    when (People.Suffer())
        People.Are(Confused)

People.Request(GOD.Act())
People.Request(GOD.Show(Self))
People.Request(GOD.Help(People))
People.Request(GOD.Demonstrate(Love))