<!-- Author: David -->


me.Soul.Find<Rest>(GOD)
me.Salvation.Source = GOD

if (me.Rock.Is(GOD) AND me.Salvation.Is(GOD) AND me.Fortress.Is(GOD))
    me.Can<be>(Shaken) => false

they.Attack(me)
they.Attack.Duration => Unknown
they.Plot<Against>(me)
they.Enjoy(Lies)
they.Mouth.Bless(me)
they.Heart.Cures(me)

me.Endurance.Source = GOD
me.Hope.Source = GOD

while (me.Follow(GOD))
    me.Can<Endure>(Trouble)

me.Advise(People.Trust(GOD).With<Duration>(Always))
me.Advise(People.Be<Honest>(GOD as Refuge))

People.Status.Value => None

me.Advise(People.Not<Seek>(Money))
me.Assert<Unconnected>(Money, Happiness)

Assert<true>(Power.Source.All = GOD)
Assert<None>(GOD.Love.Limit)
Assert<true>(GOD.Rewards<BasedOn>(person.Actions))