<!-- Song of Ascents/Pilgrim Song -->
Praise(GOD)
Praise(GOD.Name)
GOD.Servants.Praise(GOD)
GOD.House.Ministers.Praise(GOD)
GOD.House.Courts.Praise(GOD)

because (GOD.Is(Good) AND GOD.Name.Is(Lovely))
    Praise(GOD)
    Sing<Praise>(GOD.Name)

GOD.ChosenPeople = Jacob
GOD.TreasuredPossession = Israel

Assert<Great>(GOD)
GOD.Greatness > OtherGods.Greatness

if (GOD.Finds<Pleasing>(action))
    GOD.Do(action)

GOD.Cause(Clouds.Rise())
GOD.Send(Lightning, Rain, Wind)

Remember(GOD.Strike(Egypt.FirstBorn))
Remember(GOD.Send<Signs, Wonders>(Egypt))
Remember(GOD.Strike<Down>(Nations))
Remember(GOD.Killed(MightyKings))
Remember(GOD.Give<Land>(Israel.People))

Assert<Forever>(GOD.Name.Endurance)
Assert<true>(Generations.All.Know(GOD.Renown))

GOD.Judge(GOD.People)
GOD.Show<Compassion>(GOD.Servants)

Idols.Material = [Gold, Silver]
Idols.Manufacturer = Man
Idols.Mouths.Can(Speak) => false
Idols.Eyes.Can(See) => false
Idols.Ears.Can(Hear) => false
Idols.Mouths.Can(Breathe) => false

if (person.Make(Idols) OR person.Trust(Idols))
    person.Become<Like>(Idols)

Israel.House.Praise(GOD)
Aaron.House.Praise(GOD)
Levi.House.Praise(GOD)
People.Where<Fear>(GOD).Praise(GOD)
Zion.Praise(GOD)
Assert<Jerusalem>(GOD.Dwelling)
Praise(GOD)