<!-- Author: Sons of Korah -->
GOD.Show<Favor>(GOD.Land)
GOD.Restore(Jacob.People.Fortunes)
GOD.Forgive<Sins>(Jacob.People)
GOD.Anger = nil

we.Request(GOD.Restore(us))
we.Request(GOD.Remove<Grudge>(us))
we.Request(GOD.Anger.Stop())
we.Request(GOD.Revive(us))
we.Request(GOD.Enable(us.Praise(GOD)))
we.Request(GOD.Show<Love>(us))
we.Request(GOD.Save(us))

me.Remember(GOD.Word)

if (People.Are(Faithful))
    GOD.Give<Peace>(People)

if (People.Are(Foolish))
    GOD.Remove<Peace>(People)

if (People.Fear(GOD))
    GOD.Save(People)
    GOD.Show<Glory>(People.Land)

Combine(Love, Faithfulness, Righteousness, Peace)

Earth.Produce(Faithfulness)
Heaven.Dispense(Righteousness)
GOD.Give(GoodThings)
Land.Yield(Harvest)
People.Where(Righteous).Make<Path>(GOD)