if (person.Is(Blessed))
    person.Is<Comparable>(Tree.Near(Stream)) => true
    person.Is<Comparable>(FruitBearingTree) => true
    person.Is<Comparable>(TreeWithoutWitheringLeaves) => true
    person.Prosper()

if (person.Is(Wicked))
    person.Is<Comparable>(Chaff) => true
    person.Stand<in>(Judgment) => false
    person.Stand<with>(People.Where(Righteous)) => false

GOD.WatchOver(People.Where(Righteous))

People.Where(Wicked).Path.Leads<to>(Destruction)