when (me.Life.Is(Hard))
    me.Request(GOD.Show(Self))

WickedPeople.Characteristics = [
    Prey<on>(Weak),
    Boast<about>(Desires),
    Bless(Greedy),
    Hate(GOD),
    Reject(Laws),
    Act(Invulnerable),
    Tell(Lies),
    Make(Threats),
    Murder(Innocent),
    Crush(Helpless),
    Assume(GOD.Not(Watching))
]

me.Request(GOD.Judge(WickedPeople))
me.Request(GOD.Punish(WickedPeople))
me.Request(GOD.Protect(WickedPeople.Victims))