<!-- start of book 5 -->
Give<Thanks>(GOD)
Assert<Good>(GOD)
Assert<Forever>(GOD.Love.Duration)

People.Where(Redeemed<by>(GOD)).Tell(Story)

GOD.Redeem(People).From(Foes)
GOD.Gather(People).From(Directions.All)

while (People.Wander(Desert))
    People.Not<Find>(City)
    People.Hunger()
    People.Thirst()
    People.Tire()

when (People.In(Desert).Call<to>(GOD))
    GOD.Save(People)
    GOD.LeadTo<City>(People)
    People.Thank(GOD)
    GOD.Satisfy(People)

if (People.Rebel<Against>(GOD))
    People.Imprisoned()
    People.Punished()

if (People.Where<in>(Prison).Call<to>(GOD))
    GOD.Save(People)
    GOD.Break(People.Chains)
    People.Thank(GOD)

with (People.Some())
    when (People.Rebel().Suffer(Afflictions)
     AND Can<Not>(Eat)
     AND Approach(Death)
     AND Call<to>(GOD))
        GOD.Hear(People)
        GOD.Save(People)
        GOD.Heal(People)
        People.Thank(GOD)
        People.Offer<Sacrifice>(GOD)
        People.Sing<Joy>(GOD.Works)

Sailors.Travel(World)
Sailors.See(Deep.Wonders)

when (Storm.Threaten(Sailors))
    Sailors.Panic()
    Sailors.Call<to>(GOD)
    GOD.Rescue(Sailors)
    GOD.Calm(Storm)
    GOD.LeadTo<Shore>(Sailors)
    Sailors.Thank(GOD)
    Sailors.Praise(GOD)

if (People.Are(Wicked))
    GOD.Dry<Up>(People.Land)
    GOD.Make<Infertile>(People.Land)

GOD.Water(Land)
GOD.Cause(Springs.Flow())
GOD.Settle<GOD.Land>(People)
People.Work(Land)
Land.Produce(BountifulHarvest)
GOD.Increase(People.Count)

when (People.Leaders.Fail())
    People.Suffer()
    GOD.Remove(People.Leaders)

GOD.Save(People.Where(Needy))

if (person.Is(Upright))
    person.See(BigPicture)
    person.Rejoice()
else
    person.Is(Silent)

if (person.Is(Wise))
    person.Heed(Advice)
    person.Meditate(GOD.Deeds)