because (me.Cried)
    GOD.Heard(me) => true

because (GOD.Heard(me))
    me.Love(GOD)
    while (me.Is(Alive))
        me.Call<Upon>(GOD)

when (me.Overwhelmed<by>(Death, Anguish, Distress, Sorrow))
    me.CallOut(GOD.Save(me))

because (GOD.Is(Gracious, Righteous, Compassionate))
    GOD.Saved(me) => true

because (GOD.Is(Good))
    me.Soul.Rest()

me.Assert<true>(GOD.SavedFrom<Death>(me))
me.Assert<true>(GOD.SavedFrom<Tears>(me.Eyes))
me.Assert<true>(GOD.SavedFrom<Stumbling>(me.Feet))
me.Assert<true>(me.Allowed<Walk>(LandOf(Living)))

when (me.Affliction = Great)
    me.Trust(GOD)

when (me.Panic())
    me.Say("Everyone is a liar")

me.Query<How>(me.Repay(GOD.Kindness<to>(me)))

me.Raise(CupOf(Salvation))
me.CallUpon(GOD.Name)

when (me.Location = GOD.People.Location)
    me.Fulfil(Vows)

if (person.Is<Faithful>(GOD))
    when (person.Die())
        GOD.SeeAs<Precious>(person)

Assert<true>(me.Is<Servant>(GOD))
Assert<true>(me.Mother.Was<Servant>(GOD))

because (me.Is<Servant>(GOD))
    GOD.Loose(me.Bonds)

me.Sacrifice<Offering>(GOD)
me.CallUpon(GOD.Name)

when (me.Location.Is(GOD.People.Location, GOD.House.Courts, Jerusalem))
    me.Fulfil<Vows>(GOD)

Praise(GOD)