<!-- Author: David -->
GOD.Hear(me.Prayer)
GOD.Listen(me.Cry<For>(Mercy))
GOD.AnswerWith<Faithfulness, Righteousness>(me)

because (People.Where(Living AND Righteous) = None)
    me.Request(GOD.Not<Judge>(me as Servant))

me.Enemy.Pursue(me)
me.Enemy.Crush(me)
me.Enemy.Force<Dwell>(Darkness)
Assert<Comparable>(me, People.Where(Dead AND Buried))

me.Spirit--
me.Heart.Is(Dismayed) => true

me.Remember(DaysOf(Old))
me.Meditate(GOD.Works)
me.Consider(GOD.Hands.Actions)
me.Hands.Raise()
me.Soul.Thirst(GOD)
me.Desire<Quick>(Response)
me.Spirit.Fade()
me.Request(GOD.Not<Hide>(GOD.Face))

if (me.Not<See>(GOD.Face))
    Assert<true>(me.Is<Comparable>(People.Where<in>(Pit)))

when (TimeOfDay = Morning)
    because (me.Put<Trust>(GOD))
        me.Desire<Hear>(GOD.Love)

because (me.Run<to>(GOD))
    me.Desire(GOD.ProtectFrom<Enemies>(me))

because (me.God = GOD)
    me.Desire(GOD.Teach<GOD.Will>(me))
    me.Desire(GOD.Spirit.Lead(me))

for<SakeOf>(GOD.Name)
    GOD.Preserve(me.Life)
    GOD.SaveFrom<Trouble>(me.Soul)

using (GOD.UnfailingLove)
    me.Request(GOD.Silence(me.Enemies))
    me.Request(GOD.Destroy(People.Where<Afflict>(me.Soul)))

Assert<GOD.Servant>(me)