<!-- Author: David -->
because (me.Plea.Is(Just))
    me.Request(GOD.Hear(me.Cry))

because (me.Lips.Not(Deceitful))
    me.Request(GOD.Hear(me.Prayer))

me.Desire(me.Vindication.Source = GOD)
me.Desire(me.Eyes.See(Right))

when (GOD.Examine(me.Heart))
    GOD.Find(me.Not<Planned>(Evil))
    GOD.Find(me.Rejected(Bribes))
    GOD.Find(me.Ways.Not(Violent))
    GOD.Find(me.Steps.Follow(GOD.Path))
    GOD.Find(me.Feet.Not(Stumbled))

when (me.Call<on>(GOD))
    GOD.Answer(me)

me.Request(GOD.Turn<GOD.Ear>(me))
me.Request(GOD.Hear(me.Prayer))

because (GOD.Save(People.Where(Take<Refuge>(GOD))))
    me.Request(GOD.Show<GOD.Love.Wonders>(me))
    when (Wicked.Try<Destroy>(me) OR Enemies.Surround(me))
        me.Request(GOD.Eye.Apple.Keep(me))
        me.Request(GOD.Wing.Hide(me))

define they = them = People.Where(Wicked OR Enemy)

they.Close(Hearts)
they.Speak<with>(Arrogance)
they.Track(me)
they.Surround(me)
they.Throw<Ground>(me)
Assert<Comparable>(them, Lions.Where(Hungry))
Assert<Comparable>(them, Lions.Where(Crouching))

me.Request(GOD.Confront(them))
me.Request(GOD.Bring<Down>(them))
me.Request(GOD.Rescue(me))
me.Request(GOD.Save(me))

Assert<ThisLife>(them.Reward.Location)

me.Desire(them.Fill<Bellies>(Wickedness))
them.Children.Gorge(Wickedness)
them.Children.Children.Eat(Wickedness.Leftovers)

when (me.See(GOD.Face))
    me.Vindicated()

when (me.Awake() AND me.See(GOD.Likeness))
    me.Satisfied()