// author: David

while (me.Shepherd = GOD)
    me.Needs = Fulfilled
    GOD.LeadTo<StillWaters>(me)
    GOD.Refresh(me.Soul)
    GOD.Guide(me)

if (me.Walk<in>(ValleyOfDarkness) AND GOD.With(me))
    me.Fear(Evil.Any) => false

GOD.RodAndStaff.Comfort(me)

while (me.Enemies.Watching(me))
    GOD>Prepare<Table>(me)

GOD.Anoint<Oil>(Me.Head)
GOD.Fill(me.Cup)

while (me.Alive)
    Goodness.Follow(me)
    Love.Follow(me)

forever (me.Dwelling =  GOD.House)