<!-- Author: David -->
Ascribe.To<GOD>(Glory)
Ascribe.To<GOD>(Strength)

Worship(GOD).According<to>(GOD.HolySplendor)

GOD.Voice.Location = Waters.RelativePosition.Above
GOD.Voice.Volume = Thunder.Volume
GOD.Voice.AssignProperty(Powerful)
GOD.Voice.AssignProperty(Majestic)
Assert<true>(GOD.Voice.Power > Cedar.BreakingPoint)
GOD.Voice.Startle(Lebanon)

when (GOD.Speak())
    Lightning.Flash()
    Desert.Shake()
    Forest.Destroy()

Temple.People.Cry("Glory!")

GOD.Throne.Location = Waters.RelativePosition.Above
GOD.Reign.Duration = Forever

GOD.Strengthen(GOD.People)
GOD.Bless(GOD.People)