<!-- Author: Sons of Korah -->

Everyone.Listen(me)

me.Speak(Wisdom)
me.Provide(Understanding)
me.Explain(Truths)

me.Not<Fear>(People.Where(Wicked))
me.Not<Fear>(People.Where(Deceitful))
me.Not<Fear>(People.Where<TrustIn>(Wealth))

Wealth.Max < Salvation.Price
Wealth.Max < EternalLife.Price

if (person.Is(Rich) OR person.Is(Poor))
    person.Is(Mortal) => true
    person.Time<in>(Grave) > person.Time<in>(House)
    person.SelfBelief.Power < Death.Power
    person.Fame.Power < Death.Power
    unless (GOD.Save(person))
        person.Will(Die) => true

me.Assert<true>(GOD.Will<Save>(me))

when (OtherPeople.Become(Rich))
    you.Not(Worry)

when (person.Die())
    person.Wealth = nil

while (person.Is(Alive))
    if (person.Is(Rich))
        person.Assume(Blessed)

if (person.Is(Dead))
    person.WealthWhileAlive = Meaningless

if (person.Has(Wealth) BUT person.Lacks<Understanding>(GOD))
    person.EternalFuture.Is<Comparable>(Beast.EternalFuture)