<!-- Author: David -->
if (ruler.Is(Bad))
    ruler.Speaks(Justly) => false
    ruler.Judge(Fairly) => false
    ruler.Chooses(Wickedness) => true
    ruler.Spreads(Lies) => true
    ruler.Listens<to>(Wisdom) => false
    ruler.Follows(Instruction) => false

me.Request(GOD.Close<Mouth>(Rulers.Where(Bad)))
me.Request(GOD.Make<Ineffective>(Rulers.Where(Bad)))
me.Request(GOD.Remove<Instantly>(Rulers.Where(Bad)))

if (TheRighteous.Are(Avenged) AND TheRighteous.Defeat(Enemies))
    TheRighteous.Assume(GOD.Rewards(TheRighteous))
    TheRighteous.Are<Confident>(GOD.Judges(Earth.People.All))