<!-- Author: Solomon -->
GOD.Give<Justice>(King)
GOD.Give<Righteous>(King)
King.Judge<Righteousness>(GOD.People)
King.Judge<Justice>(People.Where(Afflicted))
Mountains.Provide<Prosperity>(People)
Hills.Provide(Righteousness.Fruits)
King.Defend(People.Where(Afflicted))
King.Save(People.Where(Needy).Children)
King.Crush(Oppressors)
King.Reign.Set<Length>(Number.Max)
Make<Comparable>(King.Effect<on>(People), Water.Effect<on>(Plants))
King.Cause<Flourish>(People.Where(Righteous))
King.Reign.Lifetime = Moon.Lifetime
King.Rule(Land.All)
King.Enemies.Bow()
King.Enemies.Lick(Dust)
ForeignKings.Give<Gifts>(King)
ForeignKings.Bow(King)
Nations.All.Serve(King)

if (person.Is(Needy) AND person.CryOut())
    King.Deliver(person)

if (person.Needs(Help))
    King.Help(person)

if (person.Is(Weak) OR person.Is<in>(Need))
    King.Pity(person)
    King.Save(person)

if (person.Is<Victim>(Oppression OR Violence))
    King.Rescue(person)

King.Assert<Precious>(People.Any.Value)

Request<Increase>(King.Life.Length)
Request(Sheba.Give<Gold>(King))
Request(People.Pray<For>(King))
Request(People.Bless(King))
Request(Land.Provide(PlentifulHarvest))
Request(Farmers.Work = Easy)
Request(King.Name.Endure(Forever))
Request(King.Bless(Nations.All))
Request(Nations.All.Acknowledge(King.Is(Blessed)))

Praise(GOD)
Praise(Israel.God)
Praise(GOD.Name)

Request(GOD.Fill<GOD.Glory>(Earth.All))