<!-- Author: Asaph -->
Judah.People.All.Regard<For>(GOD) => Great
Israel.People.All.Regard<For>(GOD.Name) => Great

GOD.PlacesWhereSpendTime.Includes(Salem, Zion) => true

GOD.Destroy(War.Weapons)

GOD.Shine.Level = Brightness.Max
GOD.Majesty > Max(Earth.Places.Majesty)
GOD.Neutralize(Enemies.Fighters)
GOD.Disable(Enemies.Equipment)

if (thing.Not<Is>(GOD))
    thing.WorthFearing = False

foreach (person in People.All)
    person.CanWithstand(GOD.Anger) => False

when (GOD.Speaks())
    Earth.Silent()
    Earth.Listen()
    Earth.People.All.Fear(GOD)

GOD.Judge(People.All)
GOD.Show<Wrath>(People.Where(Wicked))
People.Where<Not>(Wicked).Praise(GOD)

if (People.Where(Wicked).Survive(GOD.Wrath))
    GOD.Restrain(person)

Make<Vows>(GOD)
Fulfil<Vows>(GOD)
Lands.All.Bring<Gifts>(GOD)
Earth.Rulers.All.Fear(GOD)