<!-- Author: Asaph -->
Enemies.Invade(GOD.Land)
Enemies.Defile(Temple)
Enemies.Destroy(Jerusalem)

Enemies.Kill(GOD.Servant)
Enemies.Leave(DeadBodies as Carion)
GOD.Servants.Blood.Flow<As>(River)
Enemies.Act<Scorn, Contempt, Derision>(us)
we.Request()

we.Assert<Uncertain>(GOD.Anger.Duration)
we.Assert<Uncertain>(GOD.Jealousy.Duration)

we.Request(GOD.Pour<Wrath>(Nations.Where<Not>(Acknowledge(GOD))))

we.Request(GOD.Not<Judge>(us).Based<on>(Ancestors.Actions))
we.Request(GOD.Show<Mercy>(us))
we.Need<For>(Mercy) => Great

GOD.Help(us)
GOD.Deliver(us)
GOD.Forgive<Sins>(us)

we.Request(GOD.Show<Actions>(us.Enemies))
we.Request(GOD.Avenge(GOD.Servants.Where(Killed)))
we.Request(GOD.Hear(Prisoners.Groans))
we.Request(GOD.Save(Prisoners.Where(Condemned<to>(Death))))
we.Request(GOD.Punish(Enemies).With<Force>(Enemies.Force * 7))

us.SelfAndDescendants.Praise(GOD)