<!-- Author: Asaph -->
me.Request(GOD.Speak())
me.Request(GOD.Hear(me))
me.Request(GOD.Draw(Near))

Enemies.Volume++
Enemies.Spy()
Enemies.Plot<Against>(GOD.People)
Enemies.Plan<Destroy>(Israel)

Enemies.All.Unite<Against>(GOD)

me.Request
    GOD.Convert(Enemies, Fertilizer)
    GOD.Destroy(Enemies.Leaders.Where<PlanTake>(GOD.People.Land))
    GOD.Convert(Enemies, Dust)
    GOD.Pursue(Enemies).With(ForestFire.Force)
    GOD.Change(Enemies.View<of>(GOD))
    GOD.Shame(Enemies)
    Enemies.Perish()
    Enemies.Learn(GOD.Name)
    Enemies.Learn(Earth.All.Ruler = GOD)