<!-- Author: David -->
me.Request(GOD.Hear(me))
me.Request(GOD.Answer(me))
me.Request(GOD.Protect(me as Faithful))
me.Request(GOD.Save(me as TrustingServant))

while (me.Is(Awake))
    me.Call<to>(GOD)

me.Request(GOD.Bring<Joy>(me))
me.Put<Trust>(GOD)

GOD.Is(Forgiving) => true
GOD.Is(Good) => true

if (person.Call<to>(GOD))
    GOD.Show<Love>(person)

GOD.Hear(me.CryFor(Mercy))

if (me.In(Distress))
    me.Call<to>(GOD)
    GOD.Answer(me)

OtherGods.Any(ComparableWith(GOD)) => false

Nations.All.Worship(GOD)
Nations.All.Glorify(GOD.Name)

GOD.Is(Great) => true
GOD.Deeds = Marvelous

if (GOD.Teach<GOD.Ways>(me))
    me.Rely<on>(GOD.Faithfulness)

if (GOD.Give<PureHeart>(me))
    me.Fear(GOD.Name)

using (me.Heart)
    me.Praise(GOD)

forever
    me.Glorify(GOD.Name)

GOD.Love<For>(me).Size = Great
GOD.DeliverFrom<Death>(me)

Enemies.Attack(me)
Enemies.Try<Kill>(me)
Enemies.Disregard(GOD)

me.Assert<Compassionate>(GOD)
me.Assert<Gracious>(GOD)
me.Assert<SlowToAnger>(GOD)
me.Assert<Loving>(GOD)
me.Assert<Faithful>(GOD)

me.Request(GOD.Have<Mercy>(me))

me.Assert<Comparable>(me.Mother.ServicesTo(GOD), me.ServicesTo(GOD))

if (GOD.Show<Sign>(Goodness))
    me.Enemies.See(GOD)
    me.Enemies.Feel(Shame)
    GOD.Help(me)
    GOD.Comfort(me)