<!-- Author: Sons of Korah, Heman -->
me.Savior = GOD

while (Now.TimeOfDay = Day OR Now.TimeOfDay = Night)
    me.CryTo(GOD)

me.Hope(GOD.Hear(me.Prayers))
me.Hope(GOD.Hear(me.Cries))

Troubles.Overwhelm(me)
me.Life.Duration--
me.Assume<false>(me.Will<be>(Saved))
me.Strength--
me.Assume<false>(GOD.Remembers(me))

me.Location.Feels<like>(Hell) => true
GOD.Wrath.Overwhelm(me)
me.Friends.Reject(me)
me.Is(Trapped) => true
me.Grieve(me.Situation)

daily(me.Call<to>(GOD))

me.Query(People.Where(Dead).Can<See>(GOD.Wonders))
me.Query(GOD.Can<Hear>(People.Where(Dead).Prayers))
me.Query(People.Where(Dead).Can<Feel>(GOD.Love))
me.Query(People.Where(Dead).Can<Feel>(GOD.Faithfulness))

every (Morning)
    me.Cry<Help>(GOD)
    me.Pray(GOD)

me.Query<Why>(GOD.Reject(me))
me.Query<Why>(GOD.Hide<Face>(me))

while (me.Age >= Youth.Age)
    me.Suffer()
    me.Is<Near>(Death) => true

me.Straws.Count => 1

GOD.Wrath.Overwhelm(me)

me.Is(Terrorized) => true
me.Is(Overwhelmed) => true
me.At(Limit) => true

me.Friends.Count => 1
me.Friends[0] => Darkness