if (person.Dwell(GOD.Shelter))
    GOD.Give<Rest>(person)
    person.Say(me.Refuge = GOD)
    person.Say(me.Fortress = GOD)
    person.Say(me.Trust(GOD))

GOD.Save<Traps, Hazards>(you)

(GOD as Bird).Protect(you).With(Wings)

while (you.Protector = GOD)
    you.Not<Fear>(Darkness)
    you.Not<Fear>(Enemies)
    you.Not<Fear>(Disease)
    if (you.Colleagues.Fall())
        you.Stand(Tall)
    you.See(Trouble) => true
    you.Is(Punished) => false

if (you.Say(me = GOD.Refuge) AND you.Dwell(GOD.House))
    you.Can<be>(Harmed) => false
    you.Repel(Disaster)
    GOD.Angels.Protect(you)
    you.Trample(Lion)
    you.StepOn(Serpent)

if (they.Love(GOD))
    GOD.Rescue(them)

if (they.Acknowledge(GOD.Name))
    GOD.Protect(them)

if (them.Call(GOD))
    GOD.Answer(them)
    if (them.In(Trouble))
        GOD.Help(them)
    GOD.Deliver(them)
    GOD.Honor(them)
    GOD.Bestow<LongLife>(them)
    GOD.Save(them)