if (person.Is(PoorInSpirit))
    GOD.Bless(person)
    person.Receive(KingdomOf(Heaven))

if (person.Mourn)
    GOD.Bless(person)
    person.Receive(Comfort)

if (person.Is(Meek))
    GOD.Bless(person)
    person.Inherit(Earth)

if (person.HungerFor(Righteousness) AND person.ThirstFor(Righteousness))
    GOD.Bless(person)
    person.Fill()

if (person.Is(Merciful))
    GOD.Bless(person)
    person.Receive(Mercy)

if (person.Has(PureHeart))
    GOD.Bless(person)
    person.See(GOD)

if (person.Makes(Peace))
    GOD.Bless(person)
    person.Name = ChildOf(God)

if (person.Is<Persecuted>(BecauseOf(Righteousness)))
    GOD.Bless(person)
    person.Receive(KingdomOf(Heaven))

if (person.Is<Insulted, Persecuted, Accused>(BecauseOf(GOD)))
    GOD.Bless(person)
    person.Rejoice()
    person.Is<Great>(RewardInHeaven) => True
    person.Is<Like>(ProphetsOfOld) => True