How Jesus heals
Matthew | Mark | Luke | John
bool HealedInGospels(person) {}
switch (ProximityWith<Jesus>(person))
case Touching :
if (Jesus.Says("Be Clean"))
return true; // Remove leprosy
if (person.Is<Woman> && Jesus.Touches(person.Hand))
return true; // Cure fever
if (person.Is<Woman> && person.Touching(Jesus.Cloak))
return true; // Bleeding stops
if (person.Is<Girl>
&& Jesus.Touches(person.Hand)
&& AreAlone(Jesus, person))
return true; // Rise from dead
if (Jesus.Touches(person.Eyes))
if (person.ProfessBelief OR person.AsksFor(MercyAndHealing))
return true; // Regain sight
if (Jesus.Touches(person.Head))
return true; // Healed & have demons leave
if (person.IsDead && person.Is<Boy>
&& person.Lying<OnStretcher> && Jesus.Says("Get up"))
return true; // Raised from dead
if (Jesus.Mixes(Mud, Spit).PlacesOn(Person.Eyes) && person.Wash(InPool))
return true; // Sight given to blind person
case NearBy :
if (Jesus.Says("Come out of him"))
return true; // Drive out evil spirits
if (InSynagogue(person) && InSynagogue(Jesus))
return true; // Heal every disease & sickness
if (person.On(mat) && Jesus.Says("Be healed"))
return true; // Can walk again
if (person.Is<Boy> && Jesus.Rebuke(Inner.Demons))
return true; // Demons leave
if (AlsoNearby(PhariseesLookingForTrouble)
&& Jesus.Says("Stretch out hand"))
return true; // Hand healed
if (person.PossessedBy(Demons.Many) && Jesus.DrivesOut(Demons))
return true; // Demons leave (& enter pigs)
if (person.Is<Woman> && Jesus.Says("You are freed of your infirmity"))
return true; // Arthritis cured
if (Jesus.Says("Go, show yourselves to the priests")
&& person.Thank(Jesus))
return true; // Leprosy cured
if (person.AsksFor(Healing) && person.Has(Faith))
return true; // Sight restored
if (person.At(Pool)
&& Jesus.Says("Get up, pick up your mat and walk")
&& person.Acts)
return true; // Lame person walks
if (person.Is(Lazarus) && Jesus.DeeplyMoved && Jesus.Weeps && Jesus.Prays)
return true; // Lazarus comes back to lif
case FarAway :
if (ProximityWith<Jesus>(person.Friend) == NearBy
&& person.Friend.Has(GreatFaith))
return true; // Healed
if (person.Is<Girl> && ProximityWith<Jesus>(person.Mother) == NearBy
&& person.Mother.Has(GreatFaith))
return true; // Demons cast out
return false; // But didn't need healing.
}
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