me.Soul.Praise(GOD)

me.Assert<true>(GOD.Greatness = Greatness.Max)
me.Assert<true>(GOD.Is<Adorned>(Majesty, Splendor))

GOD.Cover<Light>(Self)
GOD.Home = Heaven
GOD.Palace.Foundation = Oceans
GOD.Ride(Clouds)
GOD.Make<Messenger>(Winds)
GOD.Make<Servant>(Fire)

Earth.Foundations.Is(Immutable) => true
GOD.Cover<Water>(Earth)
GOD.Part(Waters)
GOD.Assert<false>(Waters.Can<Cover>(Earth))

GOD.Start(Rivers.Source)
GOD.Provide<Water>(Animals)
Birds.Nest.Location.Is<Near>(Water) => true
GOD.Water(Earth as Garden)
GOD.Cause(Plants.Grow())
GOD.Cause(Land.Provide(Food, Drink))
GOD.Care<For>(Plants.All, Animals.All)
GOD.Give<Purpose>(Moon, Sun)

if (TimeOfDay = Night)
    Beasts.Prowl()
    Lions.Roar()
    Animals.Seek(Food)
    GOD.Feed(Animals)
else if (TimeOfDay = Day)
    Animals.Sleep()
    People.Wake()
    People.Work()

GOD.Works.Count => NumericOverflowException

Earth.Creatures.All.Creator = GOD
Sea.Creatures.All.Creator = GOD

GOD.Feed(Creatures.All)

if (GOD.Provide<GoodThings>(creature))
    creature.Satisfied = true

if (GOD.Hide<Face>(creature))
    creature.Is(Terrified) => true

GOD.Determine<Life, Death>(Creatures)

me.Request(GOD.Glory.Endure(Forever))
me.Request(GOD.Rejoice(GOD.Works))

if (GOD.Look<at>(Earth))
    Earth.Shake()

if (GOD.Touch(Mountain))
    (Mountain as Volcano).Erupt()

while (me.Is(Alive))
    me.Sing<Praise>(GOD)

me.Hope(me.Praise.Pleases(GOD))

me.Request(GOD.Remove(Earth.People.Where(Sinner)))

me.Soul.Praise(GOD)