<!-- Author: Asaph -->
we.Praise(GOD)
we.Praise(GOD.Name)
we.Tell<of>(GOD.WonderfulDeeds)

GOD.Says
    I.Choose(Judgment.Time)
    I.Judgment.Traits.Includes(Equity)
    if (Earth.Shake() OR People.Worry())
        I.Stay(Firm)
    if (person.Is(Arrogant))
        I.Tell<person>(Do<Not>(Boast))
    if (person.Is(Wicked))
        I.Tell<person>(CalmDown)
    Do<Not>(Stand<Against>(Heaven))
    Do<Not>(Speak<Against>(GOD))

foreach (person in People.All)
    person.CanExaltThemself = false

GOD.Is(Judge) => true
GOD.Can(Exalt) => true
GOD.Can<Bring>(Down) => true

People.Where(Wicked).Drink(GOD.DiscardedWine)

forever
    me.Sing<Praise>(Jacob.God)

Jacob.God.Say<Destroy>(People.Where(Wicked))
Jacob.God.Say<Elevate>(People.Where(Righteous))