Praise(GOD)

if (person.Fear(GOD) AND person.Delight<in>(GOD.Commands))
    GOD.Bless(person)
    person.Children = Mighty
    person.Bless(person.Generation)
    person.House.Contains(Wealth) => true
    Forever(person.Righteousness.Endure())

if (person.Is(Righteous, Gracious, Compassionate))
    Light.Break<Through>(person.Darkness)

if (person.Is(Generous) AND person.Lend(Freely) AND person.Act(Justly))
    person.Receive(Good)

if (person.Is(Righteous))
    person.Is(Unshakable) => true
    forever
        World.Remember(person)
    person.Not<Fear>(BadNews)
    person.Heart => Steadfast
    person.Fear => None
    person.Triumph<Over>(person.Enemies)
    person.Is(Generous) => true
    forever
        person.Righteousness.Endure()
    World.Recognize(person.Dignity)

if (person.Is(Righteous) AND person.See(RighteousPerson))
    person.Rage()
    person.Gnash(Teeth)
    person.Waste(Away)
    person.Dreams.Result => Nothing