because (GOD.Is(Good))
    Thank(GOD)

Assert<Forever>(GOD.Love.Duration)

Israel.People.Say(GOD.Love.Endure(Forever))
Aaron.People.Say(GOD.Love.Endure(Forever))
People.Where<Fear>(GOD).Say(GOD.Love.Endure(Forever))

when (me.Under(Pressure))
    me.Cry<to>(GOD)
    GOD.TakeTo<WideOpenSpace>(me)

while (GOD.Location = me.Side)
    me.Is(Afraid) => false
    me.Can<be>(Harmed) => false
    GOD.Help(me)
    me.Triumph<over>(me.Enemies)

GOD.Refuge.Value > Trust<in>(People).Value
GOD.Refuge.Value > Trust<in>(Authority).Value

when (Nations.Surround(me))
    using (GOD.Name)
        me.Cut<Down>(Nations)

when ((Nations as Bees).Swarm(me))
    (me as Fire).Consume(Nations)

when (me.Pushed(Back))
    GOD.Help(me)

me.Assert<true>(me.Strength = GOD)
me.Assert<true>(me.Defense = GOD)
me.Assert<true>(me.Salvation = GOD)

People.Where(Righteous).Tents.Contain<ShoutsOf>(Joy, Victory)

People.Where(Righteous).Shout(GOD.RightHand.Tasks = Mighty)
People.Where(Righteous).Shout(GOD.RightHand.Raise(High))
People.Where(Righteous).Shout(GOD.RightHand.Tasks = Mighty)

me.Will(Die) => false
me.Proclaim(GOD.Actions)
GOD.Has<Disciplined>(me) => true
GOD.Has<Killed>(me) => false

TempleOf(Righteousness).Gates.Open<For>(me)
me.Enter(Temple.Gates)
me.Give<Thanks>(GOD)
GOD.Answer(me) => true
me.Salvation = GOD

define cornerstone = Stone.Where<RejectedBy>(Builders)
cornerstone.Chosen<by>(GOD) => true
we.Eyes.Consider<Marvelous>(cornerstone)
we.Rejoice()
we.Be(Glad)

we.Request(GOD.Save(us))
we.Request(GOD.Grant<Success>(us))

if (person.Comes<in>(GOD.Name))
    person.Is(Blessed) => true
    we.Bless(person)

Assert<Good>(GOD)
GOD.Shine<Light>(us)

we.Bind<Sacrifice>(Altar)

me.God = GOD
me.Praise(GOD)
me.Exalt(GOD)
me.Give<Thanks>(GOD)

Assert<Good>(GOD)
Assert<Forever>(GOD.Love.Duration)