// Aleph

if (person.Ways.Are(Blameless) AND person.Direction.Is<GuidedBy>(GOD.Laws) AND person.Keep(GOD.Statutes) AND person.Heart.All.Seek(GOD) AND person.Not<Does>(Wrong) AND person.Follow(GOD.Ways))
    person.Is(Blessed) => true

GOD.Precepts.ExpectedAmountToFollow = All

me.Desire<Follow>(GOD.Precepts)
me.Desire<Comparable>(me.Life, GOD.Precepts)

while (me.Learn(GOD.Precepts))
    me.Heart.Praise(GOD)

me.Promise<Keep>(GOD.Precepts)
me.Request(GOD.Not<Forsake>(me))

// Beth

if (People.Where(Young).Follow(GOD))
    People.Where(Young).Stay(Pure)

me.Heart.All.Seek(GOD)
me.Request(GOD.Help(me.Follow(GOD.Commands)))
me.HideIn<me.Heart>(GOD.Word)
me.Desire<Not>(Sin<Against>(GOD))
Praise(GOD)
me.Request(GOD.Teach<me>(GOD.Laws))
me.Lips.Speak(GOD.Laws)

when (me.Follow(GOD.Laws))
    me.Rejoice()

me.Meditate(GOD.Laws)
me.Delight<in>(GOD.Laws)
me.Not<Neglect>(GOD.Word)

// Gimel

me.Request(GOD.Be<Good>(me).While(me.Living))
me.Obey(GOD.Word)
me.Request(GOD.Open(me.Eyes))
me.See(GOD.Law.WonderfulThings)
me.Is(Stranger) => true
me.Request(GOD.Not<Hide>(GOD.Commands))
me.Soul.Long<For>(GOD.Law)

if (person.Stray<From>(GOD.Law))
    person.Is(Arrogant) => true
    GOD.Rebuke(person)
    GOD.Curse(person)

me.Keep(GOD.Law)
me.Request(GOD.Remove<Scorn, Contempt>(me))
Rulers.Slander(me)
me.Meditate(GOD.Law)
me.Delight<in>(GOD.Law)
GOD.Laws.Counsel(me)

// Daleth

me.Feel<Like>(Dust)
me.Request(GOD.Save(me))
GOD.Respond(me.Tell(me.Ways))
me.Request(GOD.Teach<GOD.Precepts>(me))
me.Desire<DeepKnowledge>(GOD.Precepts)
me.Meditate(GOD.Deeds)
me.Soul = Weary
me.Request(GOD.Word.Strengthen(me))
me.Request(GOD.Guide(me))
me.Request(GOD.Show<Grace>(me))
me.Request(GOD.Teach<GOD.Law>(me))
me.Choose(WayOf(Faithfulness))
me.Set<Heart>(GOD.Law)
me.Follow<Closely>(GOD.Precepts)
me.Request(me.Not(PutToShame))
me.Follow(GOD.Law)
GOD.Set<Free>(me.Heart)

// He

me.Request(GOD.Teach<GOD.Law>(me))
me.Desire<Follow>(GOD.Ways)

if (GOD.Give<Understanding>(me))
    me.Keep(GOD.Laws)
    me.Heart.Obey(GOD.Laws)

me.Request(GOD.Guide(me))

when (me.Follow(GOD.Commands))
    me.Find(Delight)

me.Request(GOD.GuideTowards<GOD.Laws>(me.Heart))
me.Request(GOD.GuideFrom<SelfishGain>(me.Heart))
me.Request(GOD.GuideFrom<WorthlessThings>(me.Eyes))
me.Request(GOD.Word.Preserve(me.Life))
me.Request(GOD.Remove(me.Disgrace))
me.Assert<Good>(GOD.Laws)
me.Long<For>(GOD.Precepts)
GOD.Righteousness.Preserve(me.Life)

// Waw

me.Desire(GOD.Love, GOD.Salvation, GOD.Promise)

if (me.Trust<in>(GOD.Word))
    me.Can<Answer>(People.Where<Taunt>(me))

me.Request(GOD.Not(RemoveFrom<me.Mouth>(GOD.Word)))
me.Put<me.Hope>(GOD.Laws)

because (me.Seek(GOD.Precepts))
    me.Walk<in>(Freedom)

me.ShareWith<Kings>(GOD.Laws)
me.Not<be>(Shamed)
me.Delight<in>(GOD.Law)
me.Love(GOD.Law)
me.Hands.Embrace(GOD.Laws)
me.Meditate(GOD.Law)

// Zayin

me.Request(GOD.Remember<PromiseTo>(GOD.Servants))
GOD.Word.Gives<Hope>(me)
GOD.Promises.Comfort(me.Sufferings)
People.Where(Arrogant).Mock(me)
me.Refuse<TurnFrom>(GOD.Law)
me.Remember(GOD.AncientLaws)
GOD.AncientLaws.Comfort(me)
me.Angry<at>(People.Where(Wicked AND TurnedFrom(GOD.Laws)))
me.ThemeTune.Lyrics.Contain(GOD.Laws)

when (TimeOfDay = Night)
    me.Remember(GOD.Name)
    me.Keep(GOD.Law)

me.Motto = me.Obey(GOD.Precepts)

// Heth

me.Portion = GOD
me.Promise<Obey>(GOD.Words)
me.Heart.All.Seek(GOD.Face)
me.Request(GOD.Remember<Promise>(Be<Gracious>(me)))
me.Review(me.Actions)
me.Walk(GOD.Laws)
me.Obey(GOD.Commands).Fast()

while (People.Where(Wicked).Bind(me))
    me.Not<Forget>(GOD.Laws)

if (TimeOfDay = Night.Middle)
    me.Rise().Give<ThanksFor>(GOD.Laws)

if (person.Fear(GOD) AND person.Follow(GOD.Precepts))
    me.Is<Friend>(person) => true

GOD.Love.Fill(Earth)
me.Request(GOD.Teach<GOD.Laws>(me))

// Teth

Assert<Comparable>(GOD.Actions(me), GOD.PromisesTo(me))
me.Request(GOD.Teach<Knowledge, Discernment>(me))
me.Trust(GOD.Commands)

previously (me.Afflicted = true)
    me.Go(Astray)

me.Obey(GOD.Word) => true
me.Assert<Good>(GOD)
me.Assert<Good>(GOD.Works)
me.Request(GOD.Teach<GOD.Decrees>(me))
People.Where(Arrogant).Lie<about>(me)
me.Follow(GOD.Precepts)

if (person.Is(Arrogant))
    person.Is(Callous) => true
    person.Is(Unfeeling) => true

me.Delight<in>(GOD.Law)
me.Afflictions.Forced(me.Learn(GOD.Law))
me.Value(GOD.Law) > me.Value(1000.PiecesOf(Gold))

// Yodh/Jod

me.Creator = GOD.Hands
me.Request(GOD.Provide<Understanding>(GOD.Commands))

if (person.Fears(GOD))
    me.Hope(when (person.See(GOD)) => person.Rejoice())

me.Put<Hope>(GOD.Word)
me.Assert<Righteous>(GOD.Law)
me.Assert<Faithfulness>(ReasonFor(GOD.Afflict(me)))
me.Comfort = GOD.UnfailingLove
me.Trust(GOD.Promises)

because (me.Delight<in>(GOD.Law))
    when (me.Request(GOD.Show<Compassion>(me)))
        me.Live()

if (person.Wrong<WithoutCause>(me))
    me.Request(GOD.Shame(person))

me.Meditate(GOD.Precepts)

if (person.Fear(GOD))
    me.Request(person.Turn<to>(me))

me.Desire<Blameless>(me.Heart)
me.Desire<Not>(me.Shamed())

// Kaph

me.Soul.Faint()
me.Soul.Long<For>(GOD.Salvation)
me.Put<Hope>(GOD.Word)

while (me.Look<For>(GOD.Promise))
    me.Eyes.Fail()

me.Query<TimeFrame>(GOD.Comfort(me))
Assert<Comparable>(me, OldWineskin.In(Smoke))
me.Not<Forget>(GOD.Decrees)
me.Query<TimeFrame>((me as Servant).Wait())
me.Query<TimeFrame>(GOD.Punish(me.Persecutors))
People.Where(Arrogant).Try<Trap>(me)
People.Where(Arrogant).Break(GOD.Law)
me.Assert<Trustworthy>(GOD.Commands.All)
GOD.Help(me)
ReasonFor(me.Persecution) => Unknown
me.Destruction = Near
me.Not<Forsake>(GOD.Precepts)
me.Request(GOD.Preserve(me.Life))

if (GOD.Preserve(me.Life))
    me.Able<Obey>(GOD.Statutes) => true

// Lamedh

Assert<Eternal>(GOD.Word)
Assert<Immutable>(GOD.Word)

foreach (generation in Generations.All)
    GOD.Faithfulness.Endure()
    Earth.Endure()

foreach (day in [creation..today])
    GOD.Law.Endure()

Creation.All.Serve(GOD)

because (me.Delight<in>(GOD.Law))
    me.AbleTo<Survive>(me.Affliction)

me.Never<Forget>(GOD.Precepts)
GOD.Precepts.Preserve(me.Life)

because (me.Owner = GOD AND me.Sought(GOD.Precepts))
    me.Request(GOD.Save(me))

People.Where(Wicked).Desire<Destroy>(me)
me.Focus = GOD.Laws
me.See<Boundary>(Creation.All)
me.NotSee<Boundary>(GOD.Commandments)

// Mem

me.Love(GOD.Law)

while (me.Am(Awake))
    me.Meditate(GOD.Law)

because (GOD.Law.Always<with>(me))
    me.Wisdom > me.Enemies.Wisdom

because (me.Meditate<on>(GOD.Law))
    me.Insight > me.Teachers.Insight

because (me.Obey(GOD.Precepts))
    me.Understanding > me.Elders.Understanding

me.Avoid(EvilWays)
me.Follow(GOD.Law)

because (me.Teacher = GOD)
    me.Follow(GOD.Laws)

GOD.Word.Taste = Sweet
GOD.Word.Sweetness > Honey.Sweetness

because (GOD.Precepts.Provide(Understanding))
    me.Hate(Paths.Where(Wrong))

// Nun

(GOD.Word as Lamp).Illuminate(me.Feet, me.Path)
me.Confirm(me.Oath<Follow>(GOD.Laws))
me.Suffering.Quantity = Great
me.Request(GOD.Honor(GOD.Word).Preserve(me.Life))
me.Request(GOD.Accept(me.Mouth.Praise))
me.Request(GOD.Teach<GOD.Laws>(me))
me.Constantly<Risk>(me.Life)
me.Not<Forget>(GOD.Law)
People.Where(Wicked.Set<Trap>(me))
me.Not<Stray>(GOD.Precepts)
me.Heritage = GOD.Laws
me.Heart.Find<Joy>(GOD.Laws)
me.Heart.Desire<Keep>(GOD.Laws)

// Samekh

me.Hate(People.Where(DoubleMinded))
me.Love(GOD.Law)
me.Refuge = GOD
me.Shield = GOD
me.Put<me.Hope>(GOD.Word)
me.Desire<Leave>(People.Where<Do>(Evil).Location)
me.Desire<Keep>(GOD.Commandments)
me.Desire(GOD.Sustain(me))
me.Desire(me.Not<Hopes>(Dashed))

if (GOD.Uphold(me))
    me.Be(Delivered)

Always (me.Regard<High>(GOD.Laws))

if (person.Stray(GOD.Laws))
    GOD.Reject(person)
    person.Plans.Come<to>(Nothing)

if (person.Is(Wicked))
    GOD.Discard(person)

me.Love(GOD.Laws)
me.Flesh.Tremble(FearOf(GOD))
me.Stand<Awe>(GOD.Laws)

// Ayin

me.Actions.Contain<WhatIs>(Right, Good)
me.Request(SaveFrom<Oppressors>(me))
me.Request(Ensure<WellBeing>(me))
me.Request(Arrogant.Not<Oppress>(me))

while (me.Look<For>(GOD.Salvation, GOD.Promise))
    me.Eyes.Fail()

me.Request(GOD.Base<me.Judgment>(GOD.Love))
me.Request(GOD.Teach<GOD.Laws>(me))
me.Request(GOD.Give<Discernment>(me as Servant))
me.Desire<Understanding>(GOD.Laws)

because (People.Are<Breaking>(GOD.Laws))
    me.Request(GOD.Act())

me.Love<For>(GOD.Law) > me.Love<For>(PureGold)
me.Consider<Right>(GOD.Precepts.All)
me.Hate(FalseWays.All)

// Pe

because (me.Consider<Wonderful>(GOD.Laws))
    me.Obey(GOD.Laws)

GOD.Words.Provide(Light)
GOD.Words.Give<Understanding>(People.All)

while (me.Long<For>(GOD.Commandments))
    me.Pant()

if (person.Love(GOD.Name))
    GOD.TurnTo(person)
    GOD.Have<Mercy>(person)

me.Love(GOD.Name)
me.Request(GOD.Direct(me.Footsteps))
me.Request(GOD.Prevent(me.Ruled<by>(Sin)))
me.Request(GOD.RedeemFrom<HumanOppression>(me))
me.Desire<Obey>(GOD.Precepts)
me.Request(GOD.Face.Shine<on>(me))
me.Request(GOD.Teach<GOD.Laws>(me))

because (GOD.Law.Not(Obeyed))
    me.Tears.Flow()

// Tsadhe

me.Assert<Righteous>(GOD)
me.Assert<Right>(GOD.Laws)
me.Assert<Righteous, Trustworthy>(GOD.Laws)

because (me.Enemies.Forget(GOD.Word))
    me.Zeal.Grow()
    me.Zeal.Exhaust(me)

me.Assert<Thorough>(GOD.Promises.Testing)
me.Love(GOD.Promises)
me.Assert<Small>(me.Size)
me.Assert<Despised>(me.Perception)
me.Not<Forget>(GOD.Precepts)
me.Assert<Everlasting>(GOD.Righteousness.Duration)
me.Assert<true>(GOD.Law)
me.Suffer(Trouble, Distress)
me.Delight<in>(GOD.Commands)
me.Assert<Righteous>(GOD.Laws)
me.Request<Understanding>(me.Live())

// Qoph

me.Heart.Shout(if (GOD.Answer(me)) => me.Obey(GOD.Decrees.All))
me.CallOut(if (GOD.Save(me) => me.Keep(GOD.Statutes.All)))
me.Rise<BeforeDawn>(me.Cry(Help))
me.Put<me.Hope>(GOD.Word)
me.Not(Sleep)
me.Meditate(GOD.Promises)
me.Request(GOD.Listen<WithLove>(me.Voice))
me.Request(GOD.Preserve(me.Life))
me.Request(GOD.Remember(GOD.Promises))

if (person.Devise(WickedSchemes))
    person.Approach(me)
    person.Move<From>(GOD.Law)

Assert<true>(GOD.Is<Near>(me))
Assert<true>(GOD.Commands)
me.Learned<WhenYoung>(GOD.Laws)
me.Assert<Forever>(GOD.Laws.Duration)

// Resh

because (me.Not<Forgotten>(GOD.Law))
    me.Request(GOD.See(me.Suffering))
    me.Request(GOD.Rescue(me))
    me.Request(GOD.Defend(me))
    me.Request(GOD.Redeem(me))
    me.Request(GOD.Remember(GOD.Promises))
    me.Request(GOD.Preserve(me.Life))

if (person.Is(Wicked) AND person.Not<Seek>(GOD.Decrees))
    person.Is<FarFrom>(Salvation) => true

me.Assert<Great>(GOD.Compassion)
me.Request(GOD.Apply(GOD.Laws))
me.Request(GOD.Preserve(me.Life))
me.Foes.Count => Many
me.Follow(GOD.Statutes)
me.Loath(People.Where(Faithless))
me.Love(GOD.Precepts)
me.Request(GOD.Preserve(me.Life))
me.Assert<true>(GOD.Words.All)
me.Assert<Righteous, Eternal>(GOD.Laws)

// Sin/Shin

Rulers.Persecute<WithoutCause>(me)
But(me.Heart.Find<Stability>(GOD.Words))
me.Rejoice(GOD.Promise)
Assert<Comparable>(me.Rejoicing, person.Finding(Treasure))
me.Hate(Falsehood)
me.Love(GOD.Law)

because (GOD.Law.Is(Righteous))
    daily(7.Times(me.Praise(GOD)))

if (person.Love(GOD.Law))
    person.Has(Peace) => true
    person.Can(Stumble) => false

me.Wait(GOD.Salvation)
me.Follow(GOD.Commands)
me.Obey(GOD.Statutes)
me.Love<Greatly>(GOD.Statutes)

because (GOD.See(me.Ways.All))
    me.Obey(GOD.Precepts, GOD.Statutes)

// Taw

me.Request(GOD.Hear(me.Cry))
me.Request(GOD.Give<Understanding>(me))
me.Request(GOD.Receive(me.Suplication))
me.Request(GOD.Deliver(me))

because (GOD.Teach<GOD.Law>(me))
    me.Desire(me.Lips.Overflow(Praise))

because (GOD.Commands.Are(Righteous))
    me.Tongue.Sing(GOD.Word)

because (me.Choose<Follow>(GOD.Precepts))
    me.Request(GOD.Hand.BeReady<Help>(me))

me.Long<For>(GOD.Salvation)
me.Delight<in>(GOD.Law)
me.Desire(me.Live())

if (me.Live())
    me.Praise(GOD)

me.Request(GOD.Law.Sustain(me))

(me as Sheep).Stray()
me.Request(GOD.Seek(me))

me.Not<Forget>(GOD.Commands)