Praise(GOD)
me.Soul.Praise(GOD)

while (me.Is(Alive))
    me.Praise(GOD)
    me.Sing<Praise>(GOD)

Do.Not<Trust>(Princes, MortalHumans)
Can<Save>(Princes, MortalHumans) => false

when (person.Die())
    person.Thoughts.Perish()
    person.Return(Ground)

if (person.God = GOD)
    person.Is(Blessed) => true

Assert<GOD>(Heaven.Creator)
Assert<GOD>(Earth.Creator)
Assert<GOD>(Sea.Creator)
Assert<GOD>(Sea.Contents.Creator)
Assert<true>(GOD.Grant<Justice>(People.Where(Oppressed)))
Assert<true>(GOD.Feed(People.Where(Hungry)))
Assert<true>(GOD.Free(Prisoners))
Assert<true>(GOD.Open(People.Where(Blind(Eyes))))
Assert<true>(GOD.RaiseUp(People.Where(Bowed)))
Assert<true>(GOD.Love(People.Where(Righteous)))
Assert<true>(GOD.Protect(Strangers))
Assert<true>(GOD.Support(People.Where(Fatherless OR Widowed)))
Assert<true>(GOD.Thwart(People.Where(Wicked)))

forever
    GOD.Reign()

Zion.Generations.All.God = GOD

Praise(GOD)