// author: David

Why(GOD.Abandon(Me))
Why(GOD.Ignore(Me.Cries))
if (day | night) GOD.Is(Silent) => true

Israel.Praise(GOD.Throne)
Ancestors.TrustFor<Deliverance>(GOD)
Ancestors.Cry(GOD.Save(Ancestors))

Me.GetType() => Worm
Everyone.Scorn(me)
Everyone.Despise(me)
Everyone.Mock(me)
Everyone.Insult(me)

Remember(GOD.With(Me).Since(Me.Birth))
Request(GOD.Come<Close>(me.And(me.Alone)).When(me.In(Trouble)))

Bulls.Surround(me)
Lions.Threaten(me)
Me.EmotionalLevel => Empty
me.PhysicalStrength => Exhausted
me.Heart.Status => Melted

Dogs.Surround(me)
Villains.Pierce([me.Hands, me.Feet])
me.Appearance => Skeletal
me.Enemies.Cast<lots>(me.Clothes)

Request(GOD.Come<close>(me))
Request(GOD.Come(Quickly))
Deliver.From<Sword>(me)
Deliver.From<Dogs>(me)
Rescue.From<Lions>(me)
Save.From<WildANimals>(me)

me.Declare(GOD.Name)
me.Praise(GOD)
if (person.Fear(GOD)) person.Praise(GOD)
Jacob.Descendants.Honor(GOD)
Israel.Descendants.Revere(GOD)

GOD.Despise(Afflicted) => false
GOD.Hear(Cries<for>(Help))

Me.Praise.Source = GOD

Poor.Eat().Be(Satisfied)

if (person.Seek(GOD)) person.Praise(GOD)

People.All.Turn<to>(GOD)
Families.All.Bow<before>(GOD)
Dominions.Set<Owner>(GOD)
Nations.All.Set<Ruler>(GOD)

if (person.Is(Poor) OR person.Is(Rich))
    person.Worship(GOD)

FutureGenerations.Tell(GOD>Righteousness)