<!-- Author: David -->

if (People.Do(Evil))
    you.Not(Fret)

if (People.Do(Wrong))
    you.Not(Envy)

if (person.Do(Evil) OR person.Do(Wrong))
    person.Life.Duration = Short

if (you.Trust(GOD) AND you.Do(Good))
    you.Find<Safety>(GOD.Land)

if (you.Delight<in>(GOD) AND you.Set<Location>(GOD.Location) AND you.Trust(GOD))
    GOD.Give<Desires>(you)
    GOD.Set(you.Reward.Brightness = Sun.Brightness)

you.Be(Still)

you.Wait<For>(GOD)

if (People.WickedDeeds = Successful)
    you.Not(Worry)
    you.Not<be>(Angry)

Remember(Anger.LeadsTo(Evil))

if (person.Is(Evil))
    GOD.Destroy(person)

if (person.Hope<in>(GOD))
    person.Inherit<from>(GOD)

if (person.Is(Wicked))
    person.Lifespan = Temporary

if (person.Is(Meek))
    person.Inherit(Land)
    person.Enjoy(Peace)
    person.Enjoy(Prosperity)

People.Where(Wicked).Plot<Against>(People.Where(Righteous))

GOD.Laugh<at>(People.Where(Wicked).Schemes)

if (person.Attacks(Poor OR Needy OR Good))
    GOD.Redirect(person.Attack, person)

Assert<true>(Righteousness > Wealth)
Assert<true>(Wickedness.Power.Duration = Temporary)
Assert<true>(GOD.Sustains(People.Where(Righteous)))

if (person.Is(Blameless))
    GOD.Care<For>(person)
    GOD.Set(person.Inheritance.Duration = Forever)
    person.Can<Survive>(Disaster) => true
    person.Can<Survive>(Famine) => true

if (person.Is(Wicked))
    person.Lifespan = Short
    GOD.Destroy<Fire>(person)

if (person.Is(Wicked))
    person.Repay(Debts) => false

if (person.Is(Righteous))
    person.Give(Generously)

if (GOD.Bless(person))
    person.Inherit(GOD.Land)
else if (GOD.Curse(person))
    GOD.Mark<Destruction>(person)

if (person.Delight<in>(GOD))
    GOD.Set(person.Footing = Firm)
    GOD.SupportWhenFall(person)

foreach (year in me.Life)
    me.See(RighteousPeople.Not(Forsaken))
    me.See(RighteousPeople.Children.Not(Hungry))
    me.See(RighteousPeople.Give(Generously))
    me.See(RighteousPeople.Children.Are(Blessed))

if (you.Turn<from>(Evil) AND you.Turn<to>(Good))
    you.Live<Forever>(GOD.Land)

GOD.Love(People.Where(Just))
GOD.Not<Forsake>(People.Where(Faithful))

GOD.Destroy(People.Where(DoWrong))
People.Where(Wicked).Perish()

if (person.Is(Righteous))
    person.Inherit(Land)
    person.Live(Forever)

People.Where(Righteous).Speak(Wisdom)
People.Where(Righteous).Speak(Truth)
People.Where(Righteous).Live<with>(GOD)
People.Where(Righteous).Stand(Firm)

foreach (person in People.Where(Righteous))
    GOD.Save(person)
    GOD.Support(person)
    GOD.Comfort(person)
    GOD.Help(person)
    GOD.DeliverFrom<Wickedness>(person)
    GOD.Provide<Refuge>(person)