<!-- Author: David -->

we.Owe<Praise>(GOD)
we.Owe<Obedience>(GOD)

if (person.Pray<to>(GOD))
    GOD.Answer(Prayer)

GOD.Forgive(People.Transgressions)

if (person.Choose(person))
    person.Live<in>(GOD.House)
    GOD.Bless(person)

GOD.Display(GOD.Wonders)

Earth.All.Hope(GOD)
GOD.Form(Mountains)
GOD.Calm(Seas)
GOD.Calm(Nations)

Earth.All.Awe(GOD.Wonders)
Earth.All.Sing(Joy)

GOD.Care<For>(Lands.All)
GOD.Water(Lands.All)
GOD.Ensure(GoodHarvest)
GOD.Cover<Flora>(Earth)
GOD.Cover<Fauna>(Earth)

Earth.All.Shout(Joy)
Earth.All.Sing(Joy)