<!-- Author: David -->
GOD.Arise<Scatter>(Enemies)
GOD.Enemies.Flee()
GOD.Enemies.Perish(Fire)
RighteousPeople.Be(Glad)
RighteousPeople.Rejoice()
RighteousPeople.Be(Happy)
RighteousPeople.Be(Joyful)

Sing(GOD)
Sing<Praise>(GOD.Name)
Rejoice(GOD)
GOD.Act<Father>(People.Where(Fatherless))
GOD.Defend(Widows)
GOD.Provide<Home>(Homeless)
GOD.Free(Prisoners)
GOD.Abandon(People.Where(Rebellious))

GOD.LeadThrough<Wilderness>(GOD.People)
Earth.Shake()
Sky.Storm()
GOD.Restore(Land)
GOD.People.Settle(Land)

GOD.People.Proclaim(Armies.Flee())
GOD.People.Share(Plunder)

foreach (mountain in Mountains.All)
    if (GOD.Not<ReignFrom>(mountain))
        mountain.Envy()

Assert<true>(GOD.Chariots.Count > 20,000)

GOD.Capture(Mountain)
GOD.Take(Captives)
Captives.Receive(Bounty)

Praise(GOD as Savior)
GOD.Bear(us.Burdens)
GOD.SaveFrom<Death>(us)
GOD.Crush(GOD.Enemies)
GOD.Crush(People.Where(Commit(Sins)))
GOD.Conquer(Bashan.People)
GOD.Conquer(People.Where(Attack<by>(Boat)))
Height<of>(Sum(Enemies.Blood)) > Height<of>(Ankle)

GOD.VictoryProcession.Is(Visible) => true
GOD.VictoryProcession.Add(Singers)
GOD.VictoryProcession.Add(Musicians)

Congregation.Praise(GOD)
Israel.All.Praise(GOD)
TribeOf(Benjamin).Lead(Procession)
PrincesOf(Judah, Zebulun, Naphtali).Join(Procession)

GOD.Display(Strength)

while (Jerusalem.Contains(GOD.Temple))
    ForeignKings.Bring<Gifts>(GOD)

GOD.Rebuke(Egypt)
GOD.Humble(Egypt)

GOD.Scatter(Nations.Where(DelightIn(War)))

Egypt.Submit<to>(GOD)

Earth.Kingdoms.All.Sing<Praise>(GOD)
GOD.Ride(AncientSkys)

Proclaim(GOD.Power)

Israel.All.Display(GOD.Majesty)

GOD.Sanctuary.Radiate(Awe)

GOD.Give<Power>(GOD.People)
GOD.Give<Strength>(GOD.People)

Praise(GOD)