<!-- Author: David -->
GOD.Save(me)
me.Depth > me.Height
me.Foothold => NotFound
me.In(DeepWaters) => true

while (me.Call(Help))
    me.Energy.Decrease()

me.Eyes.Are(Sore) => true
me.Enemies.Count() > me.Hairs.Count()
me.Enemies.Reason => Unknown
me.Enemies.Punish<me>(Crimes.Undefined)
GOD.Knows(me.Sins)

me.Request(GOD.Encourage(Believers).Despite(me.Persecution))
me.Request(Believers.Not<ShamedBy>(me.Troubles))

while (GOD.Is(Good))
    me.Endure(Scorn)

Shame.Separate(me, me.Family)

ZealFor(GOD).Consume(me)

if (people.Attack(GOD))
    people.Attack(me)

when (me.Weep())
    People.Scorn(me)

when (me.Fast())
    People.Mock(me)

when (me.Is(Sad))
    People.Ridicule(me)

Drunkards.Sing<about>(me)

me.Pray(GOD.Love.Save(me))
me.Pray(GOD.Rescue(me))
me.Pray(GOD.DeliverFrom<Enemies>(me))
me.Pray(GOD.Save(me))
me.Pray(GOD.Show<Mercy>(me))
me.Pray(GOD.Look<at>(me.Situation))
me.Pray(GOD.Answer(me))
me.Pray(GOD.Redeem(me))

me.Assert<true>(GOD.Knows(me.Enemies.Actions))

me.Heart.Status => Broken
me.ReceivedSympathy => None
People.Supporting(me).Count => 0

People.Pick<on>(me)
People.Sabotage(me.Food)

me.Request(me.Enemies.Traps.Catch(Selves))
me.Request<Blind>(me.Enemies)
me.Request<Cripple>(me.Enemies)
me.Request(Unleash<Wrath>(me.Enemies))
me.Request<Destroy>(me.Enemies.Homes)

me.Enemies.Enjoy(Others.Pain)

me.Request<Prosecute>(me.Enemies.Crimes.All)
me.Request(Deny<Salvation>(me.Enemies))
me.Request(BookOfLife.Remove(me.Enemies.Names))
me.Request(GOD.Salvation.Protect(me))

me.Sing<Praise>(GOD.Name)
me.Glorify<Thanksgiving>(GOD)

me.Praise.Value > AnimalSacrifices.Value

People.Where(Poor).Seek(GOD).And<be>(Glad)

GOD.Hear(People.Where(Needy))

never (GOD.Abandon(People.Where(Suffering)))

[Heaven, Earth].Contents.All.Praise(GOD)

GOD.Save(Zion)
GOD.Rebuild(Judah.Cities)

while (People.Love(GOD))
    People.Dwell<in>(Judah.Cities)