me.Refuge = GOD
me.Request(me.Never<Feel>(Shame))
me.Request(GOD.Righteousness.Rescue(me))
me.Request(GOD.Righteousness.Deliver(me))
me.Request(GOD.Hear(me))
me.Request(GOD.Save(me))

me.Refuge.Availability = Always

me.Request(GOD.Commands.Save(me))
me.Rock = GOD
me.Fortress = GOD

GOD.DeliverFrom<Wicked.Hands>(me)

foreach (time in [me.Birth..Time.Now])
    me.Confidence.Source = GOD
    me.Rely<on>(GOD)
    me.Praise(GOD)

People.Many.Fear<Approach>(me)

me.Refuge.Strength = Strong

foreach (time in [Day.Start..Day.End])
    me.Mouth.Praise(GOD.Splendor)

if (me.Is(Old))
    me.Request(Not<Abandon>(me))

if (me.Is(Weak))
    me.Request(Not<Forsake>(me))

me.Enemies.Accuse(me)
me.Enemies.Conspire<Kill>(me)
me.Enemies.Claim(GOD.Abandon(me))
me.Enemies.Claim(GOD.Not<Protect>(me))

me.Request(GOD.Come<Close>(me))
me.Request(GOD.Help(me))
me.Request(me.Accusers.Perish())
me.Request(me.Enemies.Scorn())

forever
    me.Hope(GOD)
    me.Praise(GOD)

foreach (time in [Day.Start..Day.End])
    me.Speak(GOD.Deeds)
    me.Proclaim(GOD.Acts)

foreach (time in [me.Youth.Start..Time.Now])
    me.Declare(GOD.Deeds)

if (me.Is(Old))
    me.Request(Not<Forsake>(me))

while (me.Is(Alive))
    me.Tell<Youth>(GOD.Power)
    me.Tell<Youth>(GOD.Acts)

GOD.Righteousness.Size > Sky.Size

foreach (person in People.All)
    person.Is<Comparable>(GOD) => false

GOD.Allowed(me.See(Troubles)).But(GOD.Will<Restore>(me))
me.Assert<true>(GOD.Restore(me.Life))

if (me.Elevation = RockBottom)
    GOD.Save(me)

GOD.Increase<Honor>(me)
GOD.Comfort(me)

me.Praise<Harp>(GOD.Faithfulness)
me.Sing<Praise>(GOD)
me.Shout<Joy>(GOD)

me.Assert<GOD>(me.Redeemer)

foreach (time in [Day.Morning..Day.Evening])
    me.Tell(GOD.RighteousActs)

GOD.Has<Shamed>(me.Enemies) => true