<!-- Author: Asaph -->
we.Perceive(GOD.Reject(us).With<Duration>(Forever))
we.Not<Understand>(GOD.Anger(us))
we.Request(GOD.Remember(GOD.People))
we.Request(GOD.Come<to>(us.Location))

with (they = GOD.Enemies)
    they.Upset(us.Worship)
    they.Destroy(us.PlaceOfWorship)
    they.Burn(GOD.Sanctuary)
    they.Plan<Destroy>(GOD.People.All)

we.Sign<From>(GOD) => None
we.Prophets => None
we.Certainty(Future) => None
we.Enemy.Attack.Duration => Unknown
we.Understanding(GOD.Plan) => None
we.Request(GOD.Fight().Destroy(Enemies))

me.Assert<GOD>(me.King)
me.Assert<Forever>((GOD as King).Reign)
me.Assert<true>(GOD.Brings(Salvation))

me.Remember(GOD.Created(Land))
me.Remember(GOD.Has<PowerOver>(Creatures.All))
me.Remember(GOD.PowerTo<Create>(Streams))
me.Remember(GOD.PowerTo<Stop>(Rivers))
me.Remember(GOD.Owns(Time.All))
me.Remember(GOD.Owns(Sun))
me.Remember(GOD.Owns(Moon))
me.Remember(GOD.Created(Nature.All))

we.Request(GOD.Respond<to>(GOD.Enemies.Mocking))
we.Request(GOD.Remember(GOD.People))
we.Request(GOD.Remember<Covenant>(GOD, People))
we.Request(GOD.Save(People.Where(Oppressed)))
we.Request(GOD.Enable(People.Where(Poor OR Needy).Praise(GOD.Name)))
we.Request(GOD.Rise(Up).Defend(Self))
we.Request(GOD.Not<Ignore>(GOD.Enemies.Actions))