Assert<Avenger>(GOD)

we.Request(GOD.Avenge())
we.Request(GOD.Judge(Earth))
we.Request(GOD.Judge(People.Where(Proud)))

we.Query(People.Where(Wicked).Joy.Duration)

with (they = People.Where(Wicked))
    they.Act(Arrogant)
    they.Boast(EvilDeeds)
    they.Abuse(GOD.People)
    they.Murder(Widow, Foreigner, Orphan)
    they.Claim(GOD.Not(Watching))

we.Request(People.All.Pay(Attention))
we.Request(People.Where(Foolish).WiseUp())

Assert<true>(GOD.Hears())
Assert<true>(GOD.Sees())
Assert<true>(GOD.Disciplines())
Assert<true>(GOD.Is(Wise))
Assert<true>(GOD.Knows<Futility>(HumanPlans))

if (GOD.Teach<GOD.Laws>(person))
    GOD.Bless(person)
    GOD.Spare<Death>(person)
    GOD.Not<Abandon>(person)
    GOD.Not<Forsake>(person)

Judgment.Base = Righteousness

GOD.Bestow<Righteousness>(People.Where(Heart = Good))

me.Query<Where>(People.Prepared<StandAgainst>(Wicked, EvilDoers))

if (GOD.Not<Help>(me))
    me.Die()

when (me.Struggle())
    GOD.Help(me)

when (me.Is(Anxious))
    GOD.Console(me)
    GOD.Bring<Joy>(me)

me.Query<Why>(GOD.Support(Leaders.Where(Corrupt)))

while (WickedPeople.Act())
    me.Take<Refuge>(GOD.Fortress)

GOD.Destroy(People.Where(Wicked))