<!-- Author: David -->
me.Take<Refuge>(GOD)

me.God = GOD
GodlyPeople.Land.Is(Great)
where (person.God != GOD)
    person.Suffering = Ongoing

me.Mention<Only>(Gods.All.Where(god = GOD))

GOD.Assign(me.Life)
GOD.Assign(me.Home)
GOD.Assign(me.Inheritance)

while (Now.TimeOfDay = Day OR Now.TimeOfDay = Night)
    me.Praise(GOD)

while (me.Focus<on>(GOD) AND me.Stick<With>(GOD))
    me.Afraid = false

while (GOD.Set<Direction>(me) AND me.Follow<PathOf>(GOD))
    me.Go<to>(Hell) => false
    me.Go<to>(Heaven) => true