<!-- Author: David -->

me.Request(GOD.Hear(me))
me.Request(GOD.Answer(me))

me.Thoughts<Trouble>(me)

when (me.Enemies.Speak<Against>(me) AND TheWicked.Threaten(me))
    me.Is(Distraught) => true
    me.Suffer()
    me.Is(Overwhelmed) => true

me.Heart.Is(Anguished) => true
Death.Terrors.Attack(me)

if (me.Had(Wings))
    me.Fly(Away)
    me.Flee()
    me.Escape(Storm)
    me.Find(Shelter)

me.Request(GOD.Confuse(TheWicked))
me.Request(GOD.Destroy<Communication>(TheWicked))
TheWicked.Patrol(City)
TheWicked.Abuse(Power)
TheWicked.Threaten(City.People)

if (me.Enemy = Stranger)
    me.Survive(me.Enemy.Attacks)
else if (me.Enemy = me.FormerFriend)
    me.Wish(me.Enemy.Die())

when (me.Call<to>(GOD))
    GOD.Save(me)

if (me.CryOut())
    GOD.Hear(me)

if (me.Is(Outnumbered))
    GOD.Rescue(me)

Assert<false>(GOD.Is(Changeable))

if (person.Not<Fear>(GOD))
    GOD.Humble(person)

if (me.Enemy = me.FormerFriend)
    me.Enemy.Betray(me)
    me.Enemy.Words != me.Enemy.Thoughts
    me.Enemy.Words.Cut(me)

if (you.Share<Worries>(GOD))
    GOD.Sustain(you)

if (you.Are(Righteous))
    GOD.Protect(you)

if (you.Are(Wicked) OR you.Are(BloodThirsty) OR you.Are(Deceitful))
    GOD.Shorten<Life>(you)

me.Trust<in>(GOD)